Open Humans Project Wins Knight Foundation: Health Award

04.Feb.14
by Emily Twaddell

How did a workshop with Involution take the Personal Genome Project from “a bunch of ideas” to the creation of the award-winning Open Humans Network?

The Knight News Challenge: Health asked innovators to present solutions that harness the power of data for the health of communities, with a strong focus on civic participation and solution building. Among the seven projects that will share more than $2 million is the Open Humans Network.

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Topics: Design, genomics, personal genome project, Ideas, News, workshop, Blog, innovation, UX, user experience

Involution's Health Axioms Now on Indiegogo

24.Sep.13
by Jon Follett

Involution Studios is driven by a mission to create better lives and a better world. We're part of a global movement to shift the health care system to one made up highly-specialized clinicians that work closely with self-monitoring, self-empowered patients and their families — aided by the continuous data driven by non-invasive personal diagnostics. Getting there will require equal parts smart technology, healthcare reform, and everyday common sense.

It all starts with awareness. That’s where Involution's new Health Axioms come in. We believe living the Health Axioms is better for our pocketbooks, smarter for our lives, and allows us to directly impact our health. Health Axioms put you in touch with habits to improve your health, life, and well-being. Our sometimes surprising, always practical axioms nudge you toward the healthiest life possible. This deck of cards will transform the way you think about yourself and what it means to be healthy.

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Topics: Design, digital health, mobile health, health, Blog, user experience

Involution Principal Discusses Design for Emerging Technology on O'Reilly Radar Podcast

12.Sep.13
by Jon Follett

Involution Principal, Jon Follett, editor of the upcoming book "Designing for Emerging Technologies" recently spoke with Jenn Webb, O'Reilly Radar's online managing editor and Mary Treseler, editorial strategist, on the O'Reilly Radar Podcast. In the podcast, the group discussed the challenges of understanding the disruptive power of emerging technologies — such as genomics, robotics, synthetic biology, and connected environments.

Over the next thirty years, there is little that humans can dream that we won’t be able to do — from hacking our DNA, to embedding computers in our bodies, to printing replacement organs. Because of this, we face a future where what it means to be human will be inexorably changed: Today, technology has already raced ahead of mankind’s ability to deal with it emotionally, morally, and socially.

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Topics: Design, disruptive technologies, genomics, synthetic biology, emerging technologies, connected environments, Ideas, robotics, policy design, Blog, UX, user experience

Invo's Scott Sullivan Tells Designers: Learn to Code! in Fast Co.Design

29.May.13
by Danielle Monroe

“Have you ever been punched in the face?” That's what Scott Sullivan, User Experience Designer at Involution, wants to know. In his Fast Co. feature article, Designers: Learn To Code! Here's How to Start, Scott assures young designers learning to code isn't that bad. "The fear of getting punched in the face holds you back from being effective in a fight," he writes. "But once you’ve been punched in the face, you realize it’s not so bad." For many designers, learning to code can be as scary as bodily harm.

Scott Sullivan's article on Fast Co Design

For years designers have been lectured about how learning to code is an integral part of smart design. Lecturing and instructing are two different things, however. Scott provides a thoughtful and insightful walkthrough of his process of learning to code, one which young designers will ultimately benefit from. And through his experience he has learned that the lecturers were right. Knowing code will make you a more intelligent designer. "The better I get at coding, the more I understand how connected they are," he writes. "As a designer in the digital spectrum, you realize that your very work—your material, which exists in the world—is code. How can you design something if you don’t know how it works?"

Be sure to read through Scott's article, Designers: Learn To Code! Here's How to Start, at fastcodesign.com. In addition to his user experience design work at Involution, Scott has a background in technology-based art and visual design.

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Topics: Design, code, data, Fast Co.Design, Ideas, News, Blog, learning code, repository, user experience

Bytes and Atoms Unveiled: Conference Speakers Announced

29.Apr.13
by Jon Follett

For Immediate Release
BOSTON, MA – April 29, 2013 – Bytes and Atoms, a micro conference exploring the Internet of Things and the interaction between the physical and digital, today announced the speakers for its inaugural program.

Organized by software and emerging technologies design firm Involution Studios and agile development consulting firm Pivotal Labs, and sponsored by O'Reilly Media and IxDA Boston, Bytes and Atoms is a one-of-a-kind event exploring the next great shift in interaction design and celebrating the region's groundbreaking technological accomplishments.

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Topics: Design, interaction design, data, sensors, connected environments, analytics, News, Blog, UX, internet of things, user experience

Involution's hGraph featured in Wired and Health IT Buzz

24.Feb.13
by Jon Follett

Involution's hGraph, an open source health metrics visualization, was recently featured in Wired Magazine online, highlighted in the article, “How Restyling the Mundane Medical Record Could Improve Health Care.” The Wired spot discusses hGraph’s strong social component: By tracking the data for entire families hGraph illustrates how some conditions, like obesity and heart disease, can be affected by collective health choices.

Health IT Buzz, the U.S. Department of Health and Human Services innovation blog, also mentioned hGraph as a notable entry to the Patient Health Record Graphic Design Contest, where it inspired the judges and challenged the status quo. The article notes that Involution designers “weren’t afraid to think outside the box.” A simple-to-use tool like hGraph has the potential to improve patient care, prevent medication errors, and supply clear health metrics. By making health records usable and interactive, this software can empower doctors, caregivers, and patients to make better health decisions and save lives.

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Topics: Design, open source, hGraph, Healthcare, Ideas, healthcare design, user interface, News, Blog, UX, ui, user experience

Involution’s Design Axioms Applauded in The Designer’s Review of Books

22.Feb.13
by Jon Follett

Dominic Flask, Editor of The Designer’s Review of Books, recently reviewed Involution’s Design Axioms deck, created by Juhan Sonin, along with Luke Wroblewski, Andrei Herasimchuk, and Dirk Knemeyer. The deck features striking graphics, detailing sixteen foundational principles that outline the essential rules of interface design.

The Design Axioms deck serves as a recommended pathway for UI designers, telling you where to spend your energy and where not to, when it comes to interface design.

Flask writes, “Overall, Design Axioms is an excellent reference deck for the beginning interface designer and provides a good set of principles to start building an educational foundation upon.” The deck is organized into four sections: "Let Data Scream", "Prototype Like Crazy", "What Interface?", and "Know Thy Code". To complement the bold imagery, the writing is direct and commanding. For example, take this excerpt from Real Data is Truth:

Shortcuts make design more efficient. Sometimes, they also make it worse. Injecting Lorem Ipsum and other dummy data into design during the creation process sucks. Dummy data leads to dummy design. […] Great design surfaces Truth, and real data is Truth.

As Flask notes Design Axioms won’t make you a master of interface design in a single day — after all, the Design Axioms are not about cutting corners — but you “would be in pretty good shape if you started that day by flipping through the Design Axioms deck.” If you’re serious about design and coding, the Design Axioms deck is a great weapon to have in your arsenal. If nothing more, it will provide you with an assertive, creative guide toward becoming the best software designer you can be. And for UX teams, the Design Axioms are a great resource for inspiration, brainstorming, and critique sessions.

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Topics: Design, UI design, Blog, UX, design axioms, user experience

Involution establishes operations in the U.S. Midwest

26.Jul.12
by Erik Dahl

COLUMBUS, OH (U.S.)—July 26th, 2012—Involution Studios, a software design consultancy based in Boston, MA, announced the opening of a second studio location in Columbus, OH.

"We are so excited about the new Columbus studio," said Dirk Knemeyer, a founder and current chairman of Involution Studios. "From our first project in Palo Alto, California to our studio in Silicon Valley, then Boston, and most recently here in Columbus, we are realizing the vision of bringing absolutely world class software design to as many people as possible."

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Topics: Design, UI design, studio, News, Blog, innovation, software, UX, user experience

InsideTracker Software, Designed by Involution, Provides Olympic Athletes with Bloodwork Analytics

28.Jun.12
by Jon Follett

Involution client Segterra is doing its part to prepare US athletes for the upcoming 2012 Olympic Summer Games in London. Segterra's innovative software product, Inside Tracker, is being used by champion track cyclist Sarah Hammer and triathletes Jarrod Shoemaker and Sarah Haskins to learn about nutritional deficiencies and excesses via bloodwork analytics and optimize and boost performance based on diet recommendations. When training for the Olympics, every advantage, no matter how small, can make a difference; and InsideTracker provides data and analysis that many athletes have, up to this point, had access to only on the occasions when they interacted with their physicians.

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Topics: Design, InsideTracker, Healthcare, MITX, healthcare design, analytics, Olympics, Jarrod Shoemaker, visualization, News, Sarah Hammer, Blog, innovation, UX, user experience, Sarah Haskins, bloodwork

Microsoft Surface and the Unified User Experience

18.Jun.12
by Jon Follett

Today, Microsoft fired a significant salvo in the war for a Unified User Experience, with the debut of its Surface tablet. Taking a page from the Apple playbook, Microsoft is creating both the hardware and software for the Surface, a strategy it once executed successfully, with the Xbox 360 gaming console; and twice not so successfully, with the Zune MP3 player and Kin smart phone going down in flames.

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Topics: Design, Windows 8, apple, Ideas, chrome, android, iOS, Analysis, microsoft surface, Blog, google, user experience