What the iPad Retina Display Means for Designers

07.Mar.12
by Jon Follett

Today Apple revealed the third generation iPad with its Retina screen, bringing the most powerful mobile visual display to market with a whopping 326 ppi in its 9.7 inch space. Print resolutions typically range from 300 - 1800 dpi, which means that Apple has effectively brought mobile computing into that same realm, a significant step to say the least. There's no doubt that the e-reader experience on the iPad will be greatly enhanced, be it for books, magazines, or even PDF documents. And with a starting price point of $499 for its bare bones model, it's conceivable that the other tablet competition and dedicated e-reading devices like the Kindle and Nook could soon be in for a bumpy ride.

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Topics: Design, UI design, apple, iPad, Ideas, third generation iPad, iPad 3, Analysis, Blog, high res screens, high definition, HD, UX, user experience, Retina display

The Internet of Things, Seeding Boston Start Ups, and One User Experience for All

22.Feb.12
by Jon Follett

Here’s what we’re reading online, this week at Involution, on design, tech, and the digital life, in our links round up.

The Internet of Things Will Rise in Boston
With the advent of the mobile revolution, we're now living connected lives, where our day-to-day activities are closely tied to the digital products and services that we carry with us everywhere on our smart phones. The future vision of smart devices networked via an Internet of Things takes this connectedness one step further, to a place where not only our phones, but our cars, our homes, the appliances within them, and any number of other objects can communicate with each other and us. This connected vision may be closer to reality than we realize.

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Topics: Design, apple, venture capital, freelance nation, start ups, boston, Ideas, windows, android, Analysis, Blog, google, the internet of things, UX, ui, user experience

Involution Principal to conduct applied UX methods workshop and expert session at HIMSS12, healthcare and technology conference

15.Feb.12
by Jon Follett

For Immediate Release

LAS VEGAS, Nevada (U.S.) - February 15, 2012 - Involution Studios Creative Director Juhan Sonin will conduct an applied UX methods workshop and expert session at the HIMSS12, healthcare and technology conference next week. The hands-on, interactive workshop will focus on real-world scenarios in measuring the effectiveness, efficiency, and satisfaction of the user experience with Electronic Health Records. Sonin will cover usability research methods across the software design spectrum that can be adapted to any organization's EHR development, customization, or implementation process. In addition, Sonin will be participating in a forum where industry experts interact with HIMSS12 attendees on a one-to-one basis.

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Topics: Design, UI design, Healthcare, electronic health records, healthcare design, News, Events, HIMSS12, EHR, UX, mobile, user experience

The UI is the Hero

26.Jan.12
by Jon Follett

Is the age of ubiquitous computing is upon us? We may not be living yet in William Gibson's plugged-in future, but there's no doubt that we're absolutely dependent on the digital realm. From tablets to smart phones to laptops to car navigation systems, we always seem to be connected. The digital life is everywhere we go, and software is our intermediary between physical reality and the bits and bytes. Over the past two years, the massive rise in popularity of mobile devices has changed the frequency, duration, and level of engagement of our digital existence. No longer is digital interaction reserved for those specific times when we huddle around the glow of desktop monitors. Mobile has made software integral to and embedded within people's lives, but the convenience and pervasiveness of mobile computing is only part of the story.

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Topics: Design, iphone, software design, iPad, Ideas, Analysis, Blog, ui, user experience

Five Reasons to Sketch Your User Interface

14.Jul.11
by Jon Follett

At Involution, when we design software, we draw upon a process akin to industrial design, where—after we engage in an initial product architecture to understand the feature grouping, flow, and functionality—the next step is often sketching.

If you haven't done it before, sketching concepts for a software user experience may seem like a daunting task located in foreign territory: Aren't we creating for the digital realm? Am I a good enough artist to do this? Where do I begin? However, the benefits to sketching can be great and change your overall design process for the better. So, here are five reasons to give it a try.

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Topics: Design, product design, software design, Ideas, user interface, Blog, sketching, UX, ui, user experience