Open Humans Project Wins Knight Foundation: Health Award

04.Feb.14
by Emily Twaddell

How did a workshop with Involution take the Personal Genome Project from “a bunch of ideas” to the creation of the award-winning Open Humans Network?

The Knight News Challenge: Health asked innovators to present solutions that harness the power of data for the health of communities, with a strong focus on civic participation and solution building. Among the seven projects that will share more than $2 million is the Open Humans Network.

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Topics: Design, genomics, personal genome project, Ideas, News, workshop, Blog, innovation, UX, user experience

Designing Business Collaboration for a Knowledge Economy

22.Aug.12
by Jon Follett

The age of information is upon us, and much has been made of the great improvements to communication, collaboration, and business process efficiency as we transform from an industrial- to a knowledge-based economy. However, despite all the rapid technological changes of the past 20 years, we are still at the very beginnings of the knowledge work era. At the dawn of the industrial age, in the late 1700s and early 1800s, society underwent a similar set of changes. The agrarian life was upended, as the industrial life took hold, and people flocked from the countryside to the booming cities looking for work in newly created factories. These people were faced with whole new ways of working, new expectations, new dangers, and the new tensions as working class and management sorted out the methods for engagement and production that would eventually take hold and slowly evolve over the next 200+ years. In many ways, we are at a similar inflection point in our societal and economic transformation. What this means, at the most basic level, is that we're still figuring out how to work together in an environment that is newly defined, and spans both the virtual and physical worlds. And while there have been many discussions about how best to relate to each other virtually, and manage the tactical aspects of technology — from e-mail to instant messaging to video conferencing to cloud software — there is less discussion about how we structure our agreements, how we collaborate in a larger, strategic sense.

Freelance Nation
For designers and engineers and other innovators, perhaps the first step on this path to the new virtual knowledge work, was exemplified by the birth of freelance nation, which was well-documented by author Daniel Pink in his groundbreaking 2002 book "Free Agent Nation: The Future of Working for Yourself". Knowledge work can be done anywhere and, freed from the confines of geography and the purview of one employer, we may work with anyone we please. And so, the permanent employee model has has been relegated to one possible working arrangement out of many. Now, there are new ways to engage, and knowledge workers are experimenting with, and discovering these — from the "The Hollywood Model" of pure project-based collaboration to other, more long-term methods of partnering. We are no longer beholden to the industrial age forms of working, so why should we be constrained by the business structures that have evolved to make that type of work happen? We shouldn't. But it will, no doubt, take time to get there.

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Topics: Design, entrepreneurialism, Ideas, IDSA, knowledge work, Beats Audio, Nike, Analysis, Blog, innovation

The University: A Catalyst for Boston's Innovation Economy

01.Aug.12
by Jon Follett

The university system is critical to the Innovation Economy in Boston. Not only do schools supply the region with well-trained creative class workers in fields like engineering, science, design, and architecture; they also serve as R&D labs, generating new technology research; and as catalysts for the marketplace of ideas that fuels entrepreneurialism and a growing ecosystem of start-up companies. In addition, universities provide a place for that all important cross-pollination of ideas across industries and practices, which drives ongoing and sometimes unexpected innovation.

Nowhere is this more apparent than at events like "Tech, Drugs and Rock n' Roll" presented by Boston University's Office of Technology Development last week — a great example of the power of the university as catalyst. The TDRR event brought together academic scientists, industry representatives, investors, service providers, and students in a relaxed setting that showcased impressive technologies from the Fraunhofer Institute, and BU's Life Sciences, Physical Sciences, Engineering, and Photonics departments.

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Topics: Design, Ideas, mit, knowledge work, innovation economy, harvard, community, Analysis, Blog, innovation, bu, creative class

Involution establishes operations in the U.S. Midwest

26.Jul.12
by Erik Dahl

COLUMBUS, OH (U.S.)—July 26th, 2012—Involution Studios, a software design consultancy based in Boston, MA, announced the opening of a second studio location in Columbus, OH.

"We are so excited about the new Columbus studio," said Dirk Knemeyer, a founder and current chairman of Involution Studios. "From our first project in Palo Alto, California to our studio in Silicon Valley, then Boston, and most recently here in Columbus, we are realizing the vision of bringing absolutely world class software design to as many people as possible."

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Topics: Design, UI design, studio, News, Blog, innovation, software, UX, user experience

InsideTracker Software, Designed by Involution, Provides Olympic Athletes with Bloodwork Analytics

28.Jun.12
by Jon Follett

Involution client Segterra is doing its part to prepare US athletes for the upcoming 2012 Olympic Summer Games in London. Segterra's innovative software product, Inside Tracker, is being used by champion track cyclist Sarah Hammer and triathletes Jarrod Shoemaker and Sarah Haskins to learn about nutritional deficiencies and excesses via bloodwork analytics and optimize and boost performance based on diet recommendations. When training for the Olympics, every advantage, no matter how small, can make a difference; and InsideTracker provides data and analysis that many athletes have, up to this point, had access to only on the occasions when they interacted with their physicians.

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Topics: Design, InsideTracker, Healthcare, MITX, healthcare design, analytics, Olympics, Jarrod Shoemaker, visualization, News, Sarah Hammer, Blog, innovation, UX, user experience, Sarah Haskins, bloodwork

Rethinking Work

21.May.12
by Jon Follett

We're at the very beginnings of a significant evolution in the way we work — not just in from a technical perspective, although that's a significant driver — but in the culture and nature of work and organizational relationships. The way we work today is markedly different from the way our parents worked, and even more distant from the way their parents worked. The shift is so pronounced in part because knowledge work requires that we manipulate digital objects — be they words, videos, designs, figures, models, or code — rather than physical ones, and that these digital objects represent our production. However, for knowledge workers — designers, engineers, architects, scientists, writers, etc. — while the tools of the trade may have become digital decades ago, the process of working with others, the structure and the framework of engagement, is still catching up. And all the while, the technology continues to race forward.

While digital communication and production tools have made it possible that we no longer need be in the same physical location to collaborate, from a human interaction perspective, it still helps to meet face-to-face, read body language around the table, and share a meal. So, now we exist in a hybrid space where colleagues from across the world can meet up to kick off a project, and then continue working separately, only to meet again at critical moments in the process. Into this new digital world of possibilities, we step with the baggage of the industrial age, whether it's organizational structure, or contract language, or work culture. We're still finding our way and inventing new ways to work together to produce new things.

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Topics: Design, Deeplocal, Valve Software, GitHub, Ideas, knowledge work, Analysis, Blog, innovation