"Always on" will start to turn off

30.Sep.12
by Dirk Knemeyer

Each day, more and more people go thru their lives with their head tilted downward and their thumb manipulating a handheld computer. This is not class-based behaviour: these expensive machines and/or the data plans that govern them are being accessed as readily by the cashier at Burger King as the corporate CEO or suburban soccer mom. The prevalence of these devices and the addictive behaviour that governs them infects people of all ages, professions, and places in society. In the process, we walk, drive, eat and talk while maintaining the familiar head tilted downward and thumb dancing feverishly that signifies our participation. Indeed, if "Seinfeld" were a modern show, we must assume there would be an episode featuring George Costanza attempting to use his personal computing device while "pleasuring" his befuddled girlfriend-of-the-moment.

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Topics: Ideas, Analysis, Blog

The decay of good products

03.Sep.12
by Dirk Knemeyer

Remember when Spam was just meat in a can? I'm not quite sure when "spam" became a daily and often painful reality of my life - sometime after 1994 but before 2000 - but if it wasn't for spam filters I suspect email as an online tool would already be obsolete. If you create something good, that people pay attention to, and can make money, it is inevitable that the parasites, crooks and "capitalists" will soon follow to piss in the once-pristine pool.

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Topics: kickstarter, Ideas, email, Analysis, Blog, software, spam

Designing Business Collaboration for a Knowledge Economy

22.Aug.12
by Jon Follett

The age of information is upon us, and much has been made of the great improvements to communication, collaboration, and business process efficiency as we transform from an industrial- to a knowledge-based economy. However, despite all the rapid technological changes of the past 20 years, we are still at the very beginnings of the knowledge work era. At the dawn of the industrial age, in the late 1700s and early 1800s, society underwent a similar set of changes. The agrarian life was upended, as the industrial life took hold, and people flocked from the countryside to the booming cities looking for work in newly created factories. These people were faced with whole new ways of working, new expectations, new dangers, and the new tensions as working class and management sorted out the methods for engagement and production that would eventually take hold and slowly evolve over the next 200+ years. In many ways, we are at a similar inflection point in our societal and economic transformation. What this means, at the most basic level, is that we're still figuring out how to work together in an environment that is newly defined, and spans both the virtual and physical worlds. And while there have been many discussions about how best to relate to each other virtually, and manage the tactical aspects of technology — from e-mail to instant messaging to video conferencing to cloud software — there is less discussion about how we structure our agreements, how we collaborate in a larger, strategic sense.

Freelance Nation
For designers and engineers and other innovators, perhaps the first step on this path to the new virtual knowledge work, was exemplified by the birth of freelance nation, which was well-documented by author Daniel Pink in his groundbreaking 2002 book "Free Agent Nation: The Future of Working for Yourself". Knowledge work can be done anywhere and, freed from the confines of geography and the purview of one employer, we may work with anyone we please. And so, the permanent employee model has has been relegated to one possible working arrangement out of many. Now, there are new ways to engage, and knowledge workers are experimenting with, and discovering these — from the "The Hollywood Model" of pure project-based collaboration to other, more long-term methods of partnering. We are no longer beholden to the industrial age forms of working, so why should we be constrained by the business structures that have evolved to make that type of work happen? We shouldn't. But it will, no doubt, take time to get there.

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Topics: Design, entrepreneurialism, Ideas, IDSA, knowledge work, Beats Audio, Nike, Analysis, Blog, innovation

Understanding Our Virtual Connections

15.Aug.12
by Jon Follett

One of the great challenges of knowledge work is in understanding how to integrate virtual tools into the oftentimes tricky realm of human communication and relationships. We take for granted that the constantly evolving toolset available to us is ultimately helpful to our productivity and ability to complete our day-to-day tasks. How did work ever get done without mobile phones and the constant stream of e-mail? But the techniques for binding it all together — the ways to manage our time and our attention in order to best take advantage of the digital without becoming a slave to it — are still largely undefined. How do we incorporate the oftentimes virtual, and sometimes real world interactions that now make up business and professional relationships? We may work far away from our colleagues, then have face-to-face meetings, then go back to working at a distance. Sometimes it feels like we've been thrust into the virtual world with no rules. Increasingly, it seems like it is the duty of knowledge workers to figure out just how we should relate to our digital workplace, and each other.

Within this chaotic sea of digital tools that we incorporate into our work lives, perhaps one of the more interesting ones is our professional social graph. With a virtual professional network, you can stay connected to business contacts over time, and potentially build these relationships for mutual benefit. The professional social graph is our virtual map of our career contacts and reflects our work lives through the relationships we've developed. LinkedIn, of course, is the most popular and prominent business network in the US, with roughly 90 million members, although others like Viadeo and XING have significant traction internationally.

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Topics: Design, infovis, virtual work, Ideas, LinkedIn, Analysis, Blog

The University: A Catalyst for Boston's Innovation Economy

01.Aug.12
by Jon Follett

The university system is critical to the Innovation Economy in Boston. Not only do schools supply the region with well-trained creative class workers in fields like engineering, science, design, and architecture; they also serve as R&D labs, generating new technology research; and as catalysts for the marketplace of ideas that fuels entrepreneurialism and a growing ecosystem of start-up companies. In addition, universities provide a place for that all important cross-pollination of ideas across industries and practices, which drives ongoing and sometimes unexpected innovation.

Nowhere is this more apparent than at events like "Tech, Drugs and Rock n' Roll" presented by Boston University's Office of Technology Development last week — a great example of the power of the university as catalyst. The TDRR event brought together academic scientists, industry representatives, investors, service providers, and students in a relaxed setting that showcased impressive technologies from the Fraunhofer Institute, and BU's Life Sciences, Physical Sciences, Engineering, and Photonics departments.

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Topics: Design, Ideas, mit, knowledge work, innovation economy, harvard, community, Analysis, Blog, innovation, bu, creative class

Energy and Software

23.Jul.12
by Jon Follett

Energy is the industry that IT forgot — or at least until recently. While sectors as varied as finance and healthcare, entertainment and communications have roared ahead with digitization, automation, and analytics, the energy industry has not evolved as rapidly. Despite this fact, it's clear that the future of energy lies in software. In both conservation and sustainability, software offers great possibilities for innovation — enabling companies to understand consumption trends, make better decisions about energy usage, and improve efficiency and performance over time.

Last week, at the Massachusetts Technology Leadership Council seminar "New Tools for the Energy Challenge", panelists discussed the opportunities and challenges facing the fledgling energy software space. The panel, moderated by Gabe Cole, SVP Transformation Services at technology consulting firm Telwares, included: Badri Raghaven, CTO of FirstFuel; Ganesan Ravishanker, CIO of Wellesley College; Lillian Smith, Principal User Experience Designer at Autodesk; and Kevin Johnson, CEO of Outsmart Power Systems.

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Topics: Design, UI design, infovis, energy, sustainability, Ideas, analytics, visualization, Analysis, Blog, software, conservation, UX, ui

Mobile, Content, and the Divergent Ecosystem

12.Jul.12
by Jon Follett

Yesterday, at the Massachusetts Technology Leadership Council's Mobile Summit, panelists and audience members eagerly discussed and debated developing for the often volatile ecosystem of mobile. The summit general session, "Content is King" featured panelists Phil Costa, Director of Product Management at Brightcove; Jeff Moriarty, VP of Digital Products at the Boston Globe; and Sanjay Vakil, Director of Mobile Product at TripAdvisor. The panel — which was moderated by Phuc Truong, Managing Director of Mobext, US — tackled questions on everything from the death of QR codes to the importance and difficulty of making mobile content findable to the developers' dilemma of native applications vs. HTML5.

Dealing with Mobile Platform Fragmentation
It's clear that the current divergence of mobile devices and operating systems is only just the beginning. While iOS has perhaps 8 different flavors of device / OS combinations in use, Android has hundreds; and, if you'd like to add Windows Phone to the mix, the total picture becomes chaotic quickly. There's no doubt that a certain amount of agility and flexibility is required to operate as a mobile content provider in this environment.

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Topics: Design, brightcove, MassTLC, the boston globe, tripadvisor, Analysis, Blog, UX, mobile

Microsoft Surface and the Unified User Experience

18.Jun.12
by Jon Follett

Today, Microsoft fired a significant salvo in the war for a Unified User Experience, with the debut of its Surface tablet. Taking a page from the Apple playbook, Microsoft is creating both the hardware and software for the Surface, a strategy it once executed successfully, with the Xbox 360 gaming console; and twice not so successfully, with the Zune MP3 player and Kin smart phone going down in flames.

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Topics: Design, Windows 8, apple, Ideas, chrome, android, iOS, Analysis, microsoft surface, Blog, google, user experience

The Software Revolution Will Be Televised

06.Jun.12
by Jon Follett

Last year, Internet luminary and entrepreneur Marc Andreessen wrote a significant essay in the Wall Street Journal, outlining the many ways in which software has become absolutely vital to our world. Software allows us to extend our reach even further than we did before, automating processes, accelerating the rate of change, and providing the sinews between people and data. It seems only natural then, that software has come to the forefront of business technology.

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Topics: Design, facebook, Piers Morgan, television, Ideas, Analysis, Conan O'Brien, Blog, twitter, netflix, software, UX, YouTube

Rethinking Work

21.May.12
by Jon Follett

We're at the very beginnings of a significant evolution in the way we work — not just in from a technical perspective, although that's a significant driver — but in the culture and nature of work and organizational relationships. The way we work today is markedly different from the way our parents worked, and even more distant from the way their parents worked. The shift is so pronounced in part because knowledge work requires that we manipulate digital objects — be they words, videos, designs, figures, models, or code — rather than physical ones, and that these digital objects represent our production. However, for knowledge workers — designers, engineers, architects, scientists, writers, etc. — while the tools of the trade may have become digital decades ago, the process of working with others, the structure and the framework of engagement, is still catching up. And all the while, the technology continues to race forward.

While digital communication and production tools have made it possible that we no longer need be in the same physical location to collaborate, from a human interaction perspective, it still helps to meet face-to-face, read body language around the table, and share a meal. So, now we exist in a hybrid space where colleagues from across the world can meet up to kick off a project, and then continue working separately, only to meet again at critical moments in the process. Into this new digital world of possibilities, we step with the baggage of the industrial age, whether it's organizational structure, or contract language, or work culture. We're still finding our way and inventing new ways to work together to produce new things.

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Topics: Design, Deeplocal, Valve Software, GitHub, Ideas, knowledge work, Analysis, Blog, innovation