This series on technology in Africa is written by Involution friends and emerging markets experts Niti Bhan and Muchiri Nyaggah.
This series on technology in Africa is written by Involution friends and emerging markets experts Niti Bhan and Muchiri Nyaggah.
Topics: africa, emerging markets, research, Analysis, Blog, mobile
After a conversation on The Digital Life with Brenda Brathwaite and Soren Johnson about "Social Game Design", it became clear that I needed to get to know Facebook Games better and see if there was more there than I thought. So right after the show I signed up for about a dozen Facebook Games. I played all of them for at least an hour. Two of them, Millionaire City and City of Wonder, I liked better than the rest and played them for a week or more. Then I decided that I liked City of Wonder best of all and have been playing it ever since. I even recruited my wife, my family and my friends to play it. And what I noticed early on, and what become glaringly obvious now the longer we play it, is the entire balance and conception of this game is seriously flawed. So, here it is in a nutshell: the design of Facebook Games has abandoned the old-school approach of trying to design a great game experience for players and instead is trying to design an engine to optimize revenues from the players. It is a huge difference in philosophy, where the marketers who are paid to make money have taken over from the engineers who are paid to make great experiences and in the process are reducing video game design from a deep and joyous hobby to a prettied-up form of interactive advertising. It is ironic, because we are at a moment where these games can be made much more cheaply than before, and there is plenty of money to be made even if the outcome is a great experience not a cash optimization engine. But these designers just can't help themselves. Either through corporate mandate or their own misguided design philosophy, they are focused on taking more money from the player while giving them far, far less.
This week's much-ballyhoed launch of RockMelt is again getting the tech intelligentsia in a lather about a potential new browser. What they seem to be ignoring is that the battle has already been won and lost: the best case scenario for RockMelt is, romantically, they become a plucky cult favourite like Flock before running out of steam and sinking into obscurity; pragmatically, they are doing things so well and advanced that they are bought and assimilated by the companies who have already won this space.
Topics: browser, Ideas, windows, microsoft, predictive, chrome, android, Analysis, Blog, os, software, apple. google
What search engines do best is immediately give us lots of scattershot information. It may be relevant, or it may not. It may be timely, or it may not. It may be useful, or it may not. While search engines used to be magic, as we become more mature users of connected computing devices, increasingly their results are clumsy. While it remains remarkable that they can bring us so much so quickly, the uneven nature of what they are providing is increasingly frustrating as we continue to expect more.
It is with no small bit of wonder that I recently realized my participation in fantasy sports began 20 years ago, in 1991. Originally "Rotisserie Baseball", within a couple of years I was also playing fantasy football and it was not long before fantasy baseball fell off and I just enjoyed playing the football equivalent. So it was that I am realizing how little I enjoy fantasy football today, and spent a few minutes trying to figure out why. My answer? Playing fantasy football today requires little-to-no thought. It has been reduced to a near-Zynga-like game, which for my money is the ultimate condemnation. Let's take a look at the evolution of the game that has reduced it to zombie-like button-pressing.
I'm perplexed how common inhumane customer service is among large companies. While I'm raising the issue to generally encourage people to design their systems and policies to be human-friendly there are two specific contexts that compelled me to write this today.
Topics: business, clients, good advice, customer service, strategy, Analysis, Blog
The widely-circulated story today that Google fired an employee for reviewing the "private" files and information of users, and even harassed a user based on their "private" information might seem shocking, but it's really only illustrating something that those of us in the industry have known for years: anything we say, type or otherwise create that goes thru a pipe or a satellite or an antenna is fully accessible by every touchpoint in the process. It is kind of like being spied on by someone looking thru a peephole: we think it is private and "ours" but in reality we are buck naked for any prying eye to see.
Topics: hardware, culture, predictive, Analysis, Blog, security, google, software
Remember Classmates.com? Arguably the first-ever social networking website it "connected" each of us to the people we went to school with over the years. Plagued by clumsy and poorly executed "Web 1.0" thinking, and an absolutely atrocious pay-to-play business model, Classmates.com could have been Facebook. Instead, it unintentionally ushered in many thousands of social networking start-ups that, as the market shook out, have become "Facebook and everyone-else-who-doesn't-matter-much-anymore." Still, there were plenty of steps between here and there.
I don't use the moniker "IT" very often, typically only to talk about the internal stuff at my company that has to do with computing technology in the vaguest way. Under "IT" falls our hardware and software that runs the gamut of business technology: computers, phones, Internet connection, printers, other peripherals...everything. However, with the recent wave of unexpected and in many cases surprising mergers, it appears we may start talking more about giant "IT" conglomerates that seem to be in any and every technology related to computing and communication.
Topics: apple, hardware, microsoft, it, Analysis, Blog, intel, google, software, hp
I recently returned from a 2 week vacation and my source of digital consumption was with my iPhone or iPad. So for 2 weeks I was only using a touchscreen - and digging it.