The Future of Design: UX for the IoT, Connected Environments, and Wearables

15.Oct.14
by Jon Follett

This is the fourth in a series of six articles looking at the future of experience design for emerging technologies — including the Internet of Things, robotics, genomics / synthetic biology, and 3D printing / additive fabrication. The first three Future of Design articles were: Emerging TechnologiesGenomics and Synthetic Biology, and Robotics.

The IoT is popular shorthand which describes the many objects that are outfitted with sensors and communicating machine-to-machine. These objects make up our brave, new connected world. The types and numbers of these devices are growing by the day, to a possible 50 billion objects by 2020, according to the Cisco report, “The Internet of Things: How the Next Evolution of the Internet Is Changing Everything.” Inexpensive sensors providing waves of data can help us gain new insight into the places in which we live, work, and play, as well as the capabilities to influence our surroundings—passively and actively—and have our surroundings influence us. We can imagine the possibilities of a hyper-connected world in which hospitals, factories, roads, airways, offices, retail stores, and public buildings are tied together by a web of data.

In a similar fashion, when we wear these sensors on our bodies, they can become our tools for self-monitoring. Combine this capability with information delivery via Bluetooth or other communication methods and display it via flexible screens, and we have the cornerstones of a wearable technology revolution that is the natural partner and possible inheritor of our current smartphone obsession. If we consider that the systems, software, and even the objects themselves will require design input on multiple levels, we can begin to see the tremendous opportunity resident in the IoT and wearables.

Increasingly, designers will also need to be system thinkers. As we begin considering technologies like the IoT, wearables and connected environments, the design of the ecosystem will be just as important as the design of the product or service itself.

A good example of such a product is Mimo, a next-generation baby-monitoring service that goes far beyond the usual audio and video capabilities in soothing the anxieties of new parents. A startup company led by a group of MIT engineering grads called Rest Devices has created an ingenious baby “onesie.” It’s a connected product that delivers a stream of data including temperature, body position, and respiration information, ensuring that mom and dad are fully versed in the minutiae of their offspring. What at first glance might seem like the enablement of over-parenting paranoia, could, in fact, also provide valuable scientific data, particularly given that crib death or SIDS (Sudden Infant Death Syndrome) is a phenomenon that is still not fully understood.

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Topics: Ideas, Business of Design

Best Practices in Hiring a Digital Studio

14.Oct.14
by Emily Twaddell

Did you miss our recent series of articles on the right way to hire a digital studio?

We're more than three decades into the digital age, and yet companies still have difficulty finding the right fit when it comes to design providers. Why should that be the case? In these four blog posts, Dirk Knemeyer shares a fresh perspective and practical tips to help you establish the best possible client / consultant relationship.

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Topics: Blog

Around the Studio: Adventures in Mentoring at MIT

13.Oct.14
by Emily Twaddell

Here in the United States, it is Columbus Day, when we are supposed to celebrate the excitement of exploration (and try not to think about what happened after the explorers landed). Perfect timing to share some images of our own explorations as mentors alongside MIT MechE seniors in two-double-oh-nine.

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Topics: Blog

Technically Entertaining: Friday Links and Round-Up

10.Oct.14
by Emily Twaddell

Maybe it was the full moon this week, but we seemed to be in a wickedly playful mood.

Engineer Adam Pere contributed this creepy craft for engineers who love to have fun on Halloween.

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Topics: Blog, innovation

The Future of Design: UX for Robotics

08.Oct.14
by Jon Follett

This is the third in a series of six articles looking at the future of experience design for emerging technologies — including the Internet of Things, robotics, genomics / synthetic biology, and 3D printing / additive fabrication. The first two articles were: The Future of Design: UX for Emerging Technologies and The Future of Design: UX for Genomics and Synthetic Biology.

More so than any other emerging technology, robotics has captured the imagination of American popular culture, especially that of the Hollywood sci-fi blockbuster. We’re entertained, enthralled, and maybe (but only slightly) alarmed by the legacy of Blade Runner, The Terminator, The Matrix and any number of lesser dystopian robotic celluloid futures. It remains to be seen if robot labor generates the kind of negative societal, economic, and political change depicted in the more pessimistic musings of our culture’s science fiction. Ensuring that it does not is a design challenge of the highest order. We must seek to guide our technology, rather than just allow it to guide us.

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Topics: Ideas, Business of Design

Around the Studio: Artist + Maker + Coder = Designer

06.Oct.14
by Emily Twaddell

I was all set to compose a riveting post (pun intended) about the creative work of Invo designer Sarah Kaiser, who sits next to me, makes me tea, and amazes me several times a day with her magical skills. While thinking about how to frame this little story, I did some quick research into Maker culture, which seemed to be the right context. I discovered that the theory of constructivism that I had studied so long ago in college, is a foundational value of Makers. Venturing over to Pinterest opened a whole new world of time-sink bliss with links to education, science, school libraries, learning, DIY, projects, and—yes!!—design.

But then I happened to open Facebook (note to self: no FB before homework is done). A literary academic friend had posted a link to a scathing article that very nearly burst my artisanal, plant-dyed, spun-local-organic cane sugar balloon: Keywords for the Age of Austerity 12: DIY (Do It Your [Damn] Self). Here I sat in my cozy little home studio, surrounded by my craft library and supplies (yes, some rescued from the trash) and read this political rant against an admittedly appalling suggestion that poor residents of government housing learn to make their own repairs. It was the trashing of middle-class do-it-yourselfers (hey, that’s me!), along with the reference to “the apolitical hubris that ... fatally compromise[d] the Arts and Crafts and 60s ‘maker’ movements” that bothered me. Yes, I understood his points about lack of significant economic reforms in the context of those historical movements. And that the DIY trends of the 1950s and 60s and even now were and are heavily gender-biased. In my childhood years it was my oldest brother who subscribed to Popular Mechanics and built Healthkit radio sets. He once bottled his own root beer and we spent summer nights listening to the caps blow off the bottles in the basement. My mom made many of my clothes and I was sewing by the time I was 8 or so, we made grape jelly and pie from scratch and never used gravy from a can or a bottle. My dad, a doctor, wasn’t “handy” but, when my sister tore her ACL in a childhood fall, he splinted her leg with cedar shakes and sanitary pads wrapped with Ace™ bandages.

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Topics: Design, Blog

CSS Tapas, OS Building, Alert Ideas: Friday Links and Round-Up

03.Oct.14
by Emily Twaddell

In case you have no plans for Friday night:

Visit CSS Diner! Bring a friend to this table-for-two experience. If you are new to CSS selectors, no worries, the chef is super-helpful.

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Topics: Blog, innovation

The Future of Design: UX for Genomics and Synthetic Biology

01.Oct.14
by Jon Follett

This is the second in a series of six articles looking at the future of experience design for emerging technologies — including the Internet of Things, robotics, genomics / synthetic biology, and 3D printing / additive fabrication. The first article was The Future of Design: UX for Emerging Technologies.

The greatest design challenges of this century may not be found in the bits and bytes of the digital world, but rather in the realm of nature itself. We are only at the very beginnings of understanding what it means to modify DNA, the code of life.

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Topics: Ideas, Business of Design