Tea + UX: Talking About UX and Emerging Tech in Japan

06.May.15
by Emily Twaddell

If you have been following The Digital Life, you might recall that Invo founder Dirk Knemeyer was traveling in Asia last month. He shared his impressions of the unique cultural intersections of the first and third worlds in China in The View From China. Following that, in A Tour of Asia, he reflected on his experiences there including significant cultural differences, observations about the use of technology, and significant factors from an economic perspective.

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Topics: emerging technologies, ux design, UX

UX Maturity: The AI of UX

14.Jan.15
by Dirk Knemeyer

This is the final article in our User Experience Maturity series. Read parts 1, 2, 3, 4, and 5.

Where will UX be in the hard-to-see future of the 2020s and beyond?

I think it will borrow a variety of characteristics from computer engineering, changing this “creative” discipline in ways that might seem unlikely given its present role and our assumptions about work related to the art and the design roots so important to the successful expression of user experience.

More frequent use of explicit design patterns, possibly expressed as open source software and libraries. Engineers often begin by using existing code that solves the problems they want to solve. It is taken for granted as the standard best practice, although once upon a time may have seemed threatening given all the time and jobs devoted to writing custom, one-off code. Remember when websites were all custom and unique? Today, few websites are truly custom, building instead upon templates, content management platforms, and e-commerce infrastructures. This practice will increasingly pervade the world of user experience, where we will agree on the best way to solve some of the easier problems and use those platforms to give us a leg-up in focusing on project-specific challenges.

Computers replacing people for completion of more incremental UX tasks and challenges. Recently a company called The Grid launched AI websites that design themselves. While their solution is unlikely to be the nemesis of the human-designed website, it is a shot across the bow to all digital designers that, yes, we, too can be replaced by machines. Realistically, the technology's most likely impact on the domain of user experience is in automating the smaller-scale, incremental evolution of existing systems. A/B testing is now an accepted way of trying out small changes and design tweaks. There is no reason in much of that process for there to be any human involvement whatsoever. Sooner than we think, the human will be removed entirely. Perhaps a human designer will introduce an alternate design for the system to consider, but the machine can do the rest. Everything from preparation, to data collection and analysis, to deploying the winning design, to passing along metrics and explanation to stakeholders can and probably should be entirely automated. Soon this will be a reality.

UX skills becoming more core to the general toolbox of knowledge workers. Again, we can look to software engineering for the example here. The far-flung campaigns of “everyone should know how to code!” have led to an interest in computer programming that has become truly mainstream. While much of this is driven by perceptions around what the jobs of the future will look like, some of it relates to the idea that the ability to code is a potentially valuable life skill in the future wacky world of technology. Yet, I suspect both of these initiatives are poorly conceived. Computer programming will be more based in libraries and reusable code in the future, to say nothing of artificial intelligence increasingly generating its own code. There will not be a giant job market for all, and perceived benefits from having some light ability to code is unlikely to serve us any better than conveniences like, say, knowing how to change the oil in our car by ourselves. On the other hand, core UX skills will prove increasingly essential for knowledge workers, as crisp problem solving and creative thinking increasingly define the value-add that human participants contribute to the corporate system. Research skills are an obvious example, empowering anyone, from marketing flack to product manager to software engineer, to determine context with clarity. Then, problem-solving tools like cardsorting are particularly useful for product managers as well as engineers. Indeed, to this point, the need for dedicated UX people is largely the result of the skills required to provide UX not being widely understood, and/or taken care of by people with those titles. In the future, our knowledge and skills will be absorbed into the work of other actors in the system. For us to maintain a role in the process we will need to develop more and different skills. This might manifest as those with a true art and design background being the practitioners with a key ongoing role discrete from other product disciplines, or it might require our gaining much deeper and more scientific insights related to genetics, psychology, sociology, and neuroscience. The one thing that is certain is that being trained in things like contextual inquiry and information architecture won’t be nearly enough for UX to remain relevant in the future.

So, what does this mean for both companies and practitioners?

For companies, not much. These shifts are years if not a decade away. So long as you keep prioritizing and investing in the quality of your user experiences, as the broader environment evolves so will the way UX manifests within your organization.

For practitioners, the path ahead is a little more uncertain. If you are already mid- or late career there likely is not much for you to worry about. Keep on keeping on. For those who are more early-to-mid-career, now is a good time to think about your relevance in the years ahead. If you are a trained designer or artist and can create beautiful things, you will probably be just fine as you are. If you are more of the liberal-arts-trained interaction designer type, or a researcher and strategist, you should think about ways that you can evolve with a changing landscape. This generally boils down to either branching into other job roles related to UX such as product management, or getting educated in advanced sciences and technologies that relate to human behaviour. Given that UX people are generally curious and enjoy learning new things, exploring different ways to evolve your knowledge and skills should prove enjoyable. In any event, proactively exploring new frontiers will keep you relevant and ahead of the changes sure to come in the future.

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Topics: UX, user experience, Business of Design

UX Maturity: Best Practice

07.Jan.15
by Dirk Knemeyer

This is the fifth of six articles in our User Experience Maturity series. Read parts 1, 2, 3 and 4.

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Topics: UX, user experience, Business of Design

UX Maturity: Ubiquity

17.Dec.14
by Dirk Knemeyer

This is the fourth of six articles in our User Experience Maturity series. Read part 1part 2, and part 3.

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Topics: UX, user experience, Business of Design

User Experience Maturity

12.Nov.14
by Dirk Knemeyer

What role should user experience play in your organization?

The answer to this question depends very much on who and what you are. Say you’re a bootstrapped startup founded by experts in technical issues and sales. You should try to get free advice and help, or maybe trade some equity for UX design, or perhaps even rely on your own intuition until you can raise some capital. On the other hand, a large software company such as Oracle or Microsoft should make user experience a key focus and investment for every business unit, and have a strong advocate and visionary in the C-suite. Between these extremes lie many different models for deploying user experience appropriately.

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Topics: ux design, UX, user experience, Business of Design

Hey, UX Agencies: It’s Gonna Be Alright

05.Nov.14
by Dirk Knemeyer

Like wildfire, word of the demise of UX agencies is spreading through the community.

Sparked by the acquisition of Adaptive Path, the closing of Smart Design in San Francisco, and an analysis by UX influential Peter Merholz, the intelligentsia are hailing the decline of UX and design agency work in technology. Exacerbating the situation are rumors that a variety of other agencies are in trouble, trying desperately to get bought as they prepare for a shutdown.

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Topics: ux design, UX, Business of Design

Open Humans Project Wins Knight Foundation: Health Award

04.Feb.14
by Emily Twaddell

How did a workshop with Involution take the Personal Genome Project from “a bunch of ideas” to the creation of the award-winning Open Humans Network?

The Knight News Challenge: Health asked innovators to present solutions that harness the power of data for the health of communities, with a strong focus on civic participation and solution building. Among the seven projects that will share more than $2 million is the Open Humans Network.

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Topics: Design, genomics, personal genome project, Ideas, News, workshop, Blog, innovation, UX, user experience

Involution Columbus Teams Up with Test Double for Open Office Hours

03.Dec.13
by Jon Follett

Since June 2012, Involution has held weekly Office Hours, opening our doors to the public every Thursday afternoon from 4 PM - 6 PM and inviting anyone with a design issue or project to come by the studio for help. We've conducted these Office Hours at both our Boston and Columbus locations.

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Topics: Design, open office hours, development, Blog, UX