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Episode Summary

In this episode of The Digital Life we chat about user experience for the enterprise with designer, researcher, and studio leader Kelly Goto. Enterprise users — from employees to customers to managers — face experiences that are antiquated and needlessly complicated when compared with the experience of consumer-facing software. For those large, complex businesses, government agencies, and other organizations, UX research and design can provide enterprise products with a competitive edge. What is the current state of enterprise software when it comes to UX? What is the scale and complexity of enterprise UX problems? And, most importantly, how is UX changing the way the enterprise works? We discuss all of these topics and more.

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Episode Summary

What is the connection between creative routines and output? How do our approaches to creative projects — from writing to game design to music to user experience — effect the way we produce? In this episode of the Digital Life, we discuss some of our favorite methods for digging into problem sets, and how our ways of solving them in different creative areas can and should cross-pollinate.

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Episode Summary

In this episode of The Digital Life, we discuss the latest UX news including Microsoft's mobile strategy to encourage developers to port their Android and iOS apps to Windows, Tesla's batteries for solar power storage, and the start of the luxury smart watch wars.

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In this episode of The Digital Life, we talk with Niti Bhan about the highly active entrepreneurial space around mHealth in Africa, her perspective on human centered strategy for digital health, and the unique and innovative methods developed for Africa's emerging healthcare consumers.

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In this episode of The Digital Life, we recount our favorite episodes of the past five years; With guests like Luke W, Soren Johnson, Brenda Brathwaite, David Gray, and a host of others, the ride has been a fun one so far. We'll continue our coverage of UX, design, tech and culture and look forward to the next 100.

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Episode Summary

In this episode of The Digital Life, Dirk Knemeyer discusses his recent tour of Asia and reflects on his experiences there including significant cultural differences, observations about the use of technology and significant factors from an economic perspective.

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In this episode of The Digital Life, Dirk Knemeyer reflects on the unique cultural intersections of the first and third worlds in China, in his report from Asia.

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The barriers to entry in product design are falling—from open source reference designs for jumpstarting your electric and mechanical engineering to crowdfunding your financing. In this episode of The Digital Life, we discuss the evolution of product design with Dragon Innovation CEO Scott Miller.

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Episode Summary

Last week Microsoft announced that its legendary Internet Explorer browser would be riding off into the sunset. The browser, in its heyday, dominated the Web so thoroughly that it reached over 90% market share, raised the ire of the U.S. Department of Justice, and nearly led to the breakup of Microsoft.
What is the legacy of IE and what does its demise mean for Microsoft? Are the browser wars finally over? In this episode of The Digital Life, we discuss the end of the IE era and get a first report from Dirk Knemeyer from his trip to Asia to research technology and culture.

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Here are a few quotes from this week's discussion.

Jon on the use of Internet Explorer in healthcare environments:
One thing worth considering, especially for us as we deal with a lot of healthcare IT, is that the legacy of Internet Explorer is going to be felt for a very, very long time. I mean I’ve dealt with hospital systems that have been very reluctant to upgrade their browsers because of various security concerns. Everything’s working so they don’t want to make those upgrades. I think I’ve seen people still using Internet Explorer 7 in hospitals. To me that says that Internet Explorer, in some flavor, is going to be encountered by software developers, at least in the healthcare IT space for a while yet. It may be gone, but it’s certainly not going to be forgotten, at least not by us. 

Ben on Microsoft's new approach:
They’ve started to embrace things like more open web technologies, or at least interoperate with them. I think now you can see content publishers more freely publishing in a way that can be pushed to a Microsoft device just as easily as it can be be consumed on an Apple device. I think that’s great. I think even if they continue to focus mainly internally on their own hardware platforms, I think allowing the information and the data to flow in and out is a huge concession that they probably wouldn’t have made 10 years ago.

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Every year, the SXSW festival attracts the top tech companies looking to debut new products and services. In this episode of The Digital Life, we discuss some of the latest and greatest wearables and health centered products that debuted at the conference, with Boston mobile entrepreneur, Giuseppe Taibi, who made the annual pilgrimage to Austin.

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Here are a few quotes from this week's discussion.

Jon on the Pager app for doctor house calls:
I think technology gives us that leverage to make that house call possible again. Wow, that’s something I would definitely feel very good about. You mentioned that the CTO is a former CTO of Uber. You can imagine your house call app, where you’re arranging medical appointments the same way, maybe similar way that you arrange for a ride. That would be crazy. That would make going to the doctor a little bit easier or a lot easier, if it’s a little bit more on your own schedule.

Giuseppe on the Tinitell wearable for kids:
They call it the wrist phone and GPS tracker for kids. It’s something in the age range between let’s say maybe 5 and 10 years old. It’s a water resistant. This company is from Sweden, I should say.

They developed this water resistant phone, which actually has a speaker and the parents have an app and the app allows the parents to do a couple of things, which is extremely important. One is from the GPS to know where your kids are. B, they can decide who your kids can talk to. I think they have maximum like 10 contacts, maybe 12, but is a rugged kind of device, so the kids can just really play freely and not to be worried about damaging a potentially expensive smartphone for example.

Plus the smart phone is really getting in the way. This is kind of colorful and fun. It just seems like a really great idea, which is not going to be threatened by the Apple Watch.

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