Implications of a "desktop iPad"

24.Aug.10
by Dirk Knemeyer

The press is reporting today on a patent filed in January by Apple for what amounts to a "convertible" iMac - Apple's line of large screen all-in-one desktop computers - that also functions as a giant desktop iPad. This sort of device is certainly inevitable, in one form or another. The evolution introduced to everyday computing by the iPhone and now being accelerated by Android devices, the iPad, and other tablet solutions would certainly evolve into our desktop computing experiences. It was simply a question of when - and how. With this patent application we're seeing one potential approach to implementing these next-generation solutions.

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Topics: apple, hardware, usability, ergonomics, Analysis, Blog

Losing faith in "UX"

03.Aug.10
by Dirk Knemeyer

I've been slowly backing away from the field of "user experience" for some years now. More and more, I'm beginning to think it is time that I turn my slow retreat into a full-fledged race to the hills. This evening Juhan pointed me to a terrifying article by renowned user experience thought leader Whitney Hess. Please do read the article, then c'mon back.

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Topics: Design, user-centered=misguided, Analysis, Blog

The end of the mouse

27.Jul.10
by Dirk Knemeyer

Leave it to Apple to turn speculation of the future obsolescence of the mouse as a computing input device into present reality. Today Apple launched the Magic Trackpad, a mouse replacement that accomplishes all of the input interactions of the mouse as well as all of the input interactions of portable computing devices such as the iPad and iPhone.

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Topics: apple, hardware, Analysis, Blog

Involution client Raptr leaves Beta to rave reviews

21.Jul.10
by Dirk Knemeyer

Raptr, an online gaming service that Involution helped conceptualize, design and develop in 2007 and 2008, formally removed its Beta tag this week. The brainchild of gaming superstar Dennis Fong, Raptr is an aspirant "Facebook for gamers". With over 1 million users despite being a relatively early-stage start-up the company is off to an exceptional start.

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Topics: clients, News, Blog

Crowdsourcing creative = cannibalism

21.Jul.10
by Dirk Knemeyer

There are a lot of interesting things happening around crowdsourcing, many of which intuitively seem really good. Companies like Jovoto and Genius Rocket are serving as global connectors of people who want work done with people who are willing to do it. The benefits, according to Genius Rocket, include "Providing...hundreds of custom solutions, from thousands of creative professionals." and "Delivering agency level creative without the agency overhead." Jovoto's stated objectives reflect more altruism, focusing on "...the act of creation is free, collaborative and, above all, fair." Both companies appear to have reasonable objectives: Genius Rocket is trying to maximize impact while minimizing price, while Jovoto appears based around social consciousness and the professional training of students and young practitioners for design as a profession.

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Topics: Design, theory, Analysis, Blog

Apple's real iPhone vulnerability

15.Jul.10
by Dirk Knemeyer

Today the Droid X was released, Android's latest salvo in the smartphone wars.

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Topics: apple, iphone, android, Analysis, Blog, google

Google App Inventor: an interesting little app

13.Jul.10
by Dirk Knemeyer

Unveiled yesterday, Google App Inventor aspires to provide everyday people - extensively tested with sixth graders - to easily build their own Android apps using a relatively simple WYSIWYG editor. The interaction model appears based on LEGO toys, taking different, interchangeable pieces and snapping them together to create a complete app. The New York Times exclusively introduced the service on Sunday night.

There has been considerable fallout and speculation from this latest product launch by Google. We've talked about Google extensively here, both from the standpoint of being the now and future computing superpower as well as their open philosophy to Android development in stark contrast to Apple's closed model. Many touts in the media see the Google App Inventor as a potentially "killer app" that could be the difference-maker in the mobile arms race between Google and Apple. Others are more measured but still believe Google App Inventor will have a major impact. I think both of these assessments are quite exaggerated. What Google has created is a tool that is akin to Microsoft Publisher in the 1990's, a piece of software that takes a task reserved for a skilled technical elite - in their case, publishing periodicals; in today's case, designing mobile apps - and allows even unsophisticated users to produce something with the potential to be usable, if not respectable.

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Topics: apple, Analysis, Blog, app design, google, mobile

App design: the shiny new toy for "web" and "user experience" designers

13.Jul.10
by Dirk Knemeyer

It is no surprise that web design companies are desperately trying to get into application design. Web design as a business is highly commodified with small margins and a crowded competitive landscape. Even the top early providers are watching their ability to get customers affordably and service them profitably become seriously compromised. Web design companies are scrambling for new opportunities.

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Topics: Design, good advice, Blog, app design, software development

Open vs. Closed: A tale of idealists vs. realists

13.May.10
by Dirk Knemeyer

Today Adobe launched an aggressive ad campaign skewering Apple’s “closed” philosophy. Retaliation for Apple’s muscling Adobe’s Flash technology off their mobile operating system, Adobe is choosing to take a “high ground” argument by ignoring their specific exclusion and focusing instead on the closed ecosystem Apple prefers.

This is hardly the beginning of the “open vs. closed” debate and certainly not the end. In fact, Adobe’s strategy is precisely calculated to take advantage of the fact that many proponents of the open approach are passionate, even zealous advocates of openness while those who prefer closed largely do so as a personal lifestyle choice and not as part of a conscious philosophical choice. Thus Adobe is betting that stoking the flames of open systems and frameworks will raise a larger argument and objection to the Apple approach and, in the process, perhaps help them outflank their present antagonist.

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Topics: apple, app+store, adobe, Analysis, Blog, google

Apple and Microsoft Need a Love Child: the real future of portable computing

05.Apr.10
by Dirk Knemeyer

I’m one of the fortunate few who has had the opportunity to use both a Microsoft Surface and an Apple iPad. While both are “magical” and “revolutionary” devices in their own unique and incomplete ways, I’m struck by the fact that both of them remind me of the only Palm device I ever had, back in 2003: a novelty that did some things well but most things poorly, and ultimately left me ignoring it in its charger. While I don’t expect Surface’s and iPad’s to collect a thickening coat of dust like my Palm once did I do think both are similarly flawed, incomplete devices. The device that will truly be “magical” and “revolutionary” will be a combination of the two, taking the best parts of both parents:

From the Microsoft Surface, the truly “magical” and “revolutionary” offspring will inherit…

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Topics: Design, hardware, Analysis, Blog, microsoft+surface, apple+ipad