Apple’s Healthbook is visionary—and parochial

17.Apr.14
by Emily Twaddell

Dirk Knemeyer has a few questions about Apple's ideas for a mobile medical solution.

This coming June, Apple is expected to announce their “Healthbook” app. In a bold expansion on the concepts of Involution’s hGraph app, Apple is attempting not only to federate all of a user’s important, top-level health and wellness data but also to synchronize with hardware devices that do everything from analyze blood to count steps to monitor heart rate.

Mockup of Healthbook screen published to Behance this past February.

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Topics: Design, apple, hGraph, Healthcare, infovis, software design, Blog, Healthbook, mobile

Design Axioms App Now Available at the iTunes Store

21.Nov.12
by Jon Follett

Involution is pleased to announce a free, open source, iOS version of Design Axioms, which is now available on the iTunes app store for both iPhone and iPad.


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Topics: Design, software design, News, Blog, UX, ui, design axioms

The UI is the Hero

26.Jan.12
by Jon Follett

Is the age of ubiquitous computing is upon us? We may not be living yet in William Gibson's plugged-in future, but there's no doubt that we're absolutely dependent on the digital realm. From tablets to smart phones to laptops to car navigation systems, we always seem to be connected. The digital life is everywhere we go, and software is our intermediary between physical reality and the bits and bytes. Over the past two years, the massive rise in popularity of mobile devices has changed the frequency, duration, and level of engagement of our digital existence. No longer is digital interaction reserved for those specific times when we huddle around the glow of desktop monitors. Mobile has made software integral to and embedded within people's lives, but the convenience and pervasiveness of mobile computing is only part of the story.

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Topics: Design, iphone, software design, iPad, Ideas, Analysis, Blog, ui, user experience

Software Design is a Team Sport

04.Nov.11
by Jon Follett

I'm a big Boston sports nut. And, as cliched as the sports metaphor may be for discussions on teamwork, there are lessons to be learned from the collapse of the Red Sox, which was the worst in baseball history and has ongoing and transformative consequences for the organization. There were, of course, many reasons for the losing streak that took the Red Sox from a healthy lead of nine games in the AL wild card race to the low point of their 2011 season, where they dropped out of playoff contention entirely.

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Topics: Design, UI design, red sox, software design, Ideas, collaboration, teamwork, Analysis, Blog, UX

Five Reasons to Sketch Your User Interface

14.Jul.11
by Jon Follett

At Involution, when we design software, we draw upon a process akin to industrial design, where—after we engage in an initial product architecture to understand the feature grouping, flow, and functionality—the next step is often sketching.

If you haven't done it before, sketching concepts for a software user experience may seem like a daunting task located in foreign territory: Aren't we creating for the digital realm? Am I a good enough artist to do this? Where do I begin? However, the benefits to sketching can be great and change your overall design process for the better. So, here are five reasons to give it a try.

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Topics: Design, product design, software design, Ideas, user interface, Blog, sketching, UX, ui, user experience